Kekklian Noobatronic
Goonfeet Top Men.
448
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Posted - 2013.09.17 09:48:00 -
[1] - Quote
Snipers are worse than Tank drivers, jesus..
An entire thread devoted to defending the following - Snipers should be allowed to Redline snipe with no penalty - Snipers should be allowed to place themselves out of reach of infantry - Snipers should only be counterable by either other snipers (Rock counters Rock, gg) - Infantry should have to use dropships to counter snipers, because of course, flying them is easy, and the sniper won't see it coming or run away from the person with the dropship. (Resulting in a 70k+ waste of equipment per attempt) - While snipers can already hit people going towards objectives, that's not enough. Snipers should have dominance over objective hack points as well, at distances exceeding 400M+ - Scout suits need to be tougher, because they don't have enough HP when using all their high slots to stack damage mods - (Insert any of the many completely ******** things snipers have posted in this thread in defense of their class being OP)
Tl;Dr - Snipers can get bent, they have it easy enough as it is, and CCP should be applauded by making efforts to even the field, giving foot soldiers the ability to counter snipers.
Don't like a shotgun to the back of the head? It's called situational awareness. Get some. Your kills should not be handed to you on a silver platter with no risk involved. |
Kekklian Noobatronic
Goonfeet Top Men.
448
|
Posted - 2013.09.17 11:19:00 -
[2] - Quote
Jathniel wrote:
You non-snipers are absolutely, truly, INCAPABLE, thoroughly INCAPABLE of seeing this game from ANY other viewpoint. So.... I'll address this 1 by 1, since you've proven so thoroughly to be incapable of reading the OP.
Read your OP, it was nothing but complaining. Also, I have over 17 Million SP, heavily invested in Heavies, Logistics, AV, and Assault, with an alt at 5.5M, Full scout. I've tried sniping, and frankly I've found it **** easy - a monkey could do it.
Jathniel wrote:
- Yes. If their team is redlined. Duh. (Do you need a hammer to the head to make this clear? Nvm. That wouldn't help.) - Yes. Because the sniper rifle is a highly inefficient weapon to use if you're within assault rifle range! DO YOU UNDERSTAND THIS? KNOCK KNOCK. It's a "long range" (get it? LONG RANGE) weapon. Hellooooooo? This would be a simple matter of using the appropriate weapon, but it's not; and it's not because EVERY MAP that will EVER BE will be off limits to the long range sniper role! Did you read this? Where is your comprehension at?
1) If you're redlined, get a real gun out and go help 2) No kidding a sniper isint an assault rifle? What, you think it should be? You have a sidearm for a reason - use it. You don't deserve special treatment just because you chose to use a long-distance weapon. That's the most ******** thing i've ever heard. Go talk to a real Sniper, ask them what happens if someone gets the drop on them. I'm fairly sure they won't start complaining that it's "Not fair their sniper rifle isin't designed to be used at close range". Moron.
Jathniel wrote:- Yes. If a sniper has situated his position, and it is defensible against every other means. A smart sniper will try to get into a position that he can defend on his own if necessary. He bothered to put the thought into his positioning, but you'd rather he be one of those poor blokes you see crouching down in the middle of a street wouldn't you? You act as if snipers can deploy an impentrable igloo right in the middle of a map. (Actually, this is something that you non-sniper dimwits request every so often. https://forums.dust514.com/default.aspx?g=posts&m=593253#post593253- This is a total non-sequitur. Snipers that attempt to fly up to perches, often get shot down by forge gunners or swarmers as well. The sniper's role is broken and OP because you find it inconvienient to kill them? LUDICROUS. By your logic, tanks should be taken out of the game, because AV would be too risky and expensive to deploy! If the sniper (player 1) has to work hard, and put forth thought, effort, and risk resource, in order to perform his role with high efficiency; so too must the person that wishes to kill said sniper. If that sniper jumps off the tower because he sees you coming, then you just accomplished your mission! Don't you see that? He's NOT on the tower anymore!
3-4) This is a video game, which is supposed to be fair to all players. Giving players unfair advantages just because they decided to use a different set of weaponry goes counter to good game design. Again, CCP clearly gets this point and is making changes, so you can complain all you want. I'll simply sit back and laugh as snipers keep having their various impenetrable fortress spots nerfed to oblivion. Allow me to start by pointing and laughing at you specifically - "Ho ha!"
Jathniel wrote: - Yes. Because battles happen BY OBJECTIVES, uplinks are dropped BY OBJECTIVES, everything relevant is BY THE OBJECTIVE! So what purpose has the sniper role if it can't do anything about THE OBJECTIVE? Previously, a sniper could be a first line of defense, or a last line of defense for an objective, but it could NEVER supplant the necessity of boots on the ground moving on or around the objective. It worked as a supplement to a squad as a long range, force multiplier. ALL it EVER took to take out this so-called "OP" role, was: 1 flanker or 1 countersniper. That's it. But you guys were too lazy to run (or drive) around and flank a sniper, you were too lazy to hop in a dropship... jesus christ, you were too lazy to pick up a sniper rifle! Then you want to get all filled with bravado, jumping on the forums pounding your chest and crying out "HTFU"? What a total double standard, and you're too blind to even see what you're saying!
5) So what you're saying is that you have the following.. - Fire superiority when someone approaches the objective (First line of defence, as you put it) - Fire superiority against people in open terrain (Still first) - Fire superiority against people who take cover(Because they're only going to come out again and get 1 shotted)
Now you also want - Fire superiority and easy kills for people who - by game design - are forced to stay still while taking objective points?
Did I sum that all up? So, people taking objectives should be punished because it takes time to hack, just because some moron picked up a sniper rifle? Fine, I want sniper rifle ranged reduced to 200M, so that teams don't have to travel all the way across the map to protect their teammates. And no - you can't always "park a vehicle"in the way. They aren't that high off the ground to prevent a sniper from getting a shot at the person hacking. Again, GO CCP FOR DESIGNING MAPS WITH THIS IN MIND.
Jathniel wrote: Some bullshit [/b]
- Snipers have ludicrous range - Sniper KDR's generally exceed 10:1 - Snipers can 1 shot players with body shots - Infantry have no way of knowing past 100M where a player is - snipers can sit at distances over 500M+. The only way to find out where they are is to get shot by one. How fair is that? Not very
Please go away, you're just some raging little sniper fanboi, and you're really not worth my time past this post. |